Unreal Tut.

Unreal Tut.

Postby Shadowlurker » October 14th, 2008, 1:25 am

Alright so i decided to spend a few minutes and make a simple unreal editor tutorial. Im using the Gears Of War editor to be specific and whatnot but most of the stuff goes for the Unreal Tournament editor also. I made this tutorial to hopefully get some more people involved in the editor or at least give some people a starting point, and word on the street says maybe a short kismet lesson someday at school. So im definitely in for that, anyway heres a video showing how to make a small environment, a light, and spawn an AI character. I had him spawn a boltok pistol but i forgot to clear the default weapon ( i think) so he spawned with a hammerburst, my bad. The quality isnt however the greatest and make the video full size, but if your following along with the tut you'll know what i clicked on etc... I hate how i sound with the mic but oh well, enjoy!

http://s289.photobucket.com/albums/ll21 ... nTut-1.flv
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Re: Unreal Tut.

Postby Istanbul » October 15th, 2008, 9:03 pm

Thanks for posting this. :)
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Re: Unreal Tut.

Postby Shadowlurker » October 15th, 2008, 10:31 pm

No problem, ill post some more if people show some interest. :?
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Re: Unreal Tut.

Postby PiratePimpmaster » October 17th, 2008, 5:30 pm

thanks shadow. helped me revamp some of my skillz i had. look forward to more
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Re: Unreal Tut.

Postby Shadowlurker » October 20th, 2008, 11:58 pm

Alright i got another tutorial up. Im still trying to make the quality better, but its a pain cause then the file size is just way too big. Anyway this tutorial is on coverlinks basically. You'll set up a static mesh, place a few path nodes and set up the coverlink. Usually setting up pathnodes around the ai will get them to move around a bit more, but the path color is green, other colors vary and whatnot. hopefully this will help some out with coverlinks and whatnot. Im gonna shoot for about 1-2 tutorials a week. If nobody minds lol :D Enjoy.

http://s289.photobucket.com/albums/ll21 ... torial.flv
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Re: Unreal Tut.

Postby PiratePimpmaster » October 23rd, 2008, 6:25 pm

like the new tutorial. helped me refresh the cover points. another good one.
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Re: Unreal Tut.

Postby PiratePimpmaster » November 5th, 2008, 3:25 am

WANT TO SEE MORE VIDEOS!!!!! since my editor is finally working again. OWNED VISTA!!!
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Re: Unreal Tut.

Postby Orange_Snack » November 5th, 2008, 9:53 pm

We would LOVE to see more videos :D
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Re: Unreal Tut.

Postby Shadowlurker » November 5th, 2008, 11:05 pm

Awsome! It was great to see all the people interested at the game team venue. Ill be sure to post some more!
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Re: Checkpoints Tutorial!!!

Postby Shadowlurker » November 10th, 2008, 7:30 pm

Alright so ive been looking through some information on checkpoints and how to get them working. I got it figured out and figured ill make a short little tutorial. I know theinterlock is working on a video for this but i coudnt wait sorry. lol. I also ran into a few bumps along the way that im gonna try to clarify. So you already got your map all made and done but you load the last checkpoint and it either crashes or all the AI characters are dead and it wont fire off kismet sequences. So the first thing you need to do is go under the levels tab under the generic browser. Select level new level and click your level. now rename it to something else or something similiar like ex: hammer1 to hammer2. Now you should have two levels on your current hammer1 map. Now go into kismet of the hammer1 map (persistant level) and go under action>level>stream level. Under the properties of stream level change the level name to your new map for ex:hammer2. Should look like this.
Image


Half of the battle is done. Now that this is done. Go back to the levels tab under the generic browser. Double click the new map, now go to the actor classes>navigation point>path node> war checkpoint. Place it on the map. Next create this sequence in kismet on THE NEW MAP. Should look like this. Make sure your new map is visible.
Image

Thanks to the interlock for that sequence i believe he is the one that figured that out. So i give him credit for pretty much this whole thing. One last thing, you wont be able to play the game in the editor and have the checkpoints working. It will just crash. So cook your map. Make sure the map is placed in Mydocuments/mygames/gears of war for windows/wargame/unpublished/cookedpc/CustomMaps. Save it as a different name in that directory. That got me stuck and i coudnt cook it right. :/ Make sure to move both of your maps in that directory both hammer1 and hammer2 as an example. Cook both of them seperatly. Start gears of war up type ` open mymapnamehere Then your game should run and have working checkpoints. As for my last post on cooking maps that can be deleted lol i figured it out.
This video should help many of you out. Once again by theinterlock.
http://es.youtube.com/watch?v=fYcYXQ9O0EQ
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